The College of Exploration

An invitation to co-explore

We bring together diverse minds to explore systems, cybernetics, ocean science, and the art of learning itself. Different pathways, one shared spirit of inquiry.

Est. 1991  ·  Encouraging cooperative learning

Ways to co-explore

Each pathway is a different way in. Follow your curiosity.

Knowledge Graph

Cybernetics

Navigate the ideas of Ashby, Pask, Beer, Turing, Spencer-Brown, and Whitehead through interactive knowledge graphs. 217 concepts, 287 relationships.

cybernetics.coexplorer.org →
Knowledge Graph

Systems

Explore Troncale's Systems Process Theory — the fundamental processes common to all systems. 51 concepts, 129 linkage propositions, from Heraclitus to the present.

systems.coexplorer.org →
Learning Platform

Wayfinder

Learning tailored to each individual. Three frameworks combined into a platform that sees each learner as they are and meets them where they stand.

wayfinder.coexplorer.org →
Authoring Tool

Domain Authoring Workbench

Where expert knowledge becomes learnable structure. AI-assisted dialogue transforms what an expert knows into navigable knowledge architectures.

workbench.coexplorer.org →
Initiative

Water

Respect for water as the foundation for life, ecosystem health, and resilient communities. Our longest-running initiative.

coexplorer.org/water →
Community

Caucus

Our collaborative learning space. Join ongoing conversations, courses, and community explorations.

caucus.coexplorer.org →

What is co-exploration?

Since 1991, the College of Exploration has been a place where people come together to learn — not by being told what to think, but by exploring together. We cross the boundaries of science, systems thinking, cybernetics, ocean literacy, and education because the most interesting questions live at those crossings.

We are building something new: learning tools grounded in Gordon Pask's Conversation Theory that adapt to each individual learner. Not content delivery — genuine conversation. Not testing — understanding. Not one path for everyone — a Wayfinder that meets each person where they stand.

A vehicle for driving through knowledge. The driver chooses the destination and the route. The vehicle does not determine where to go. But a good vehicle makes journeys possible that would be impossible on foot.

Our work spans interactive knowledge graphs, AI-assisted knowledge capture, ocean science education, systems literacy, and the theory and practice of learning itself. All of it is connected. All of it is an invitation.

Partners & communities